Gameplay video : 


Gifs :

test



French language mobile prototype game I made in training with 320 hours of work + week-ends.

60 additionals hours was added to that in order to publish it in a playable state.

  • Some visual polish to communicate game states and audio feedback support. 
  • Some critical problems was debugged and most of animation timings and code execution order issues are solved.

With that extra objective to finish it in less that 2 weeks, code are now a mess. I didn't have the time to create a ResetGame function to continue to play after a lose neither to work on a save system.


Build bugs : 

  • My pause menu refuse to close on WebGL build. That a softlock I don't understand yet.
  • That same pause menu don't actually freeze time so unexpected behaviors exist. That will be a todo for a future project.
  • Resolution support are absolutely fake. I'm just starting to understand it. And that a adventure on it own...

Controls :

  • Left mouse button to do everything on screen.


Download

Download
[Windows] A Minigame Adventure.zip 74 MB
Download
[Android] A Minigame Adventure.zip 74 MB

Install instructions

Android build is not certified so its normal that your phone will consider it a possible threat. 
In order to be able to install the Android build (with a .apk file extension) you need to activate the developper mode in your parameters. If you are here from a smartphone you probably need to allow your browser to dowload unknow source.

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